#pragma once

#include "ILostResetCallback.h"
#include "SColor.h"
#include "S3DVertex.h"
#include "IImage.h"
#include "IBLPImage.h"
#include "ITextureWriteServices.h"
#include "ITexture.h"
#include "IRenderTarget.h"
#include "SMaterial.h"
#include "VertexIndexBuffer.h"
#include "SLight.h"
#include "IMaterialRenderer.h"
#include "IMaterialRenderServices.h"
#include "IVideoDriver.h"
#include "IDrawServices.h"
#include "ISceneStateServices.h"
#include "IHardwareBufferServices.h"
#include "IShader.h"
#include "IShaderServices.h"
#include "IFTFont.h"
#include "IMesh.h"
#include "IParticleSystemServices.h"
#include "IRibbonEmitterServices.h"
#include "ITerrainServices.h"

#include "IManualMeshServices.h"
#include "IManualTextureServices.h"